Digital Entertainment
Address Audience Demand
Audience behavior continues to rapidly evolve as social networks, video games, on-demand video usage competes for traditional media mindshare underscoring the shift from passive to active participation with media types. For key demographics, interactivity and social connectivity in and around linear entertainment forms has become essential.
With these new consumption patterns come new business models for owners of intellectual property. Expanding past advertising, media companies can now harness the successful models that are working in the game industry: micro-transactions.
Live Gamer helps Film, Television, Publishing and Music companies develop new game-like user experiences, microprogramming and virtual goods strategies to capture new revenue from micro-transactions.
Learn more about Live Gamer Elements platformLive Gamer delivers:
- Turn-key virtual goods strategies
- Functionality to enable site engagement programs
- Virtual currency programs to enable microprogramming opportunities
- Deep experience in bridging the gap between Entertainment and Technology
To Learn More...
Contact Us NowDigital Entertainment Stats
-
89% of gamers are
consumers of digital content
DFC Intelligence Dossier
Issue 2, 2010 -
Over half of 13 - 34 year old
male gamers spent more than $5 on virtual goods in
the last 90 days
DFC Intelligence / Live Gamer Survey -
Virtual Goods Revenue will
top 2.5 Billion by
2013
Piper Jaffery, 2009
EA selects Live Gamer to drive its global microtransactions-based projects and accelerate online gaming strategy - Learn more
GameHouse selects Live Gamer to power GameHouse Fusion Virtual Economy - Learn more
THQ selects Live Gamer to power micro-transactions business. Company of Heroes® Online to be the first of multiple titles to utilize Live Gamer’s Elements Platform
- Learn more