News
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Live Gamer Drives Microtransaction Capability Worldwide and Announces Agreement with EA
Deal Indicates Further Games Industry Evolution Towards the Microtransaction-Based Business Model
NEW YORK — July 26, 2010Live Gamer, the trusted total commerce solution for the interactive entertainment industry, today announced that it has been selected by Electronic Arts Inc. (NASDAQ: ERTS) to drive its global microtransactions-based projects and accelerate the company’s online gaming strategy. EA will integrate Live Gamer’s advanced Elements microtransaction platform with its global IT systems to augment its existing ecommerce capabilities for EA studios worldwide.
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GameHouse Selects Live Gamer to Power GameHouse Fusion Virtual Economy
Live Gamer’s Advanced Commerce Solution Offers Scalable, Cross-Platform Monetization Across the GameHouse Social Gaming Platform
NEW YORK and SEATTLE — July 21, 2010From Casual Connect Seattle, Live Gamer, the trusted total commerce solution for interactive entertainment, today announced that it has been selected by GameHouse®, a division of RealNetworks®, Inc. (Nasdaq: RNWK) to power its advanced, cross-platform virtual economy for the new GameHouse Fusion™ social gaming platform. The centralized virtual economy functions across GameHouse Fusion’s thousands of socially connected games across social networks and mobile devices, and scales to hundreds of millions of players.
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THQ Selects Live Gamer to Power Micro-Transactions Business
Live Gamer’s Elements Platform Selected to Drive Virtual Goods Monetization Across Multiple Titles
NEW YORK — July 19, 2010Live Gamer, the trusted total commerce solution for the interactive entertainment industry, today announced that it has been selected by THQ Inc. (NASDAQ: THQI) to power the e-commerce solutions for the company’s PC-online and mobile games in North America. Company of Heroes(R) Online, launching later this year in the United States and Canada, will be the first THQ title to integrate Live Gamer’s Elements platform for monetizing its virtual economy. Other scheduled projects include multiple social game titles for Facebook.
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DFC Intelligence and Live Gamer Release Market Forecasts for Free-to-Play and MMOG Lite Gaming Category
Results Predict Market to More than Double in Five Years
SAN DIEGO — June 10, 2010Research firm DFC Intelligence and Live Gamer, the premier total commerce solution for interactive entertainment, today announced new projections for the Free-to-Play/ MMOG Lite (F2P) gaming category. According to data from their recent survey, entitled “Consumer Trends in Virtual Goods and Downloadable Gaming in North America and Europe,” the category is expected to explode over the next few years, reaching over $7 billion worldwide by 2015 – more than double the revenue for 2009.
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Rika Nakazawa Joins Live Gamer as Senior Director of Strategic Accounts
Live Gamer Continues to Grow Company with Industry All Stars and Visionaries
NEW YORK — May 13, 2010Live Gamer (www.livegamer.com), the premiere total commerce solution for interactive entertainment, today announced the appointment of Rika Nakazawa as Senior Director, Strategic Accounts. With 14 years of international professional experience, Rika brings global expertise in the converging entertainment, content development and technology industries to Live Gamer’s growing roster of all-star players in the microtransaction industry.
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Live Gamer Integrates SupersonicAds to Power International Virtual Currency Monetization Through Targeted Offers and Brand Engagement
NEW YORK — May 10, 2010Live Gamer, the premiere total commerce solution for interactive entertainment, and SupersonicAds, the dominant international leader in virtual currency monetization, today announced that SupersonicAds has been integrated into the Live Gamer platform. Through the deal, Live Gamer will leverage SupersonicAds’ relationships with brand advertisers throughout Europe and Latin America, allowing end-users to earn virtual currency by completing targeted offers and engaging with leading brands.
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March of Dimes® New York Division Collaborates With Live Gamer for Online Auction Fundraiser
Benefit for Babies Charity Auction Site Launches on May 3
May 3, 2010In collaboration with Live Gamer, March of Dimes New York Division will launch a Charity Auction site on Monday, May 3 to help raise funds to support the important work March of Dimes does to help give all babies a healthy start in life. Funds will go to support programs of research, advocacy, community service and education. The online auction runs for two consecutive weeks.
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Live Gamer Integrates ClickandBuy for Transactions of Digital and Virtual Goods
Live Gamer Expands Payment Coverage in North America, Europe and Around the World
NEW YORK - April 26, 2010ClickandBuy, one of the leading global ePayment providers, (www.clickandbuy.com), and Live Gamer (www.livegamer.com), the premiere total commerce solution for interactive entertainment, today announced that ClickandBuy has been added the Live Gamer platform to provide world wide digital payments, allowing consumers to make purchases from more than 30 countries with over 120 currencies using 50 local and international payment methods.
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Armchair Revolutionary Chooses Live Gamer to Power micro-transactions
New Site Offers Crowd-sourced Social Activism, including Strategic Actions and 99-cent Contributions for Funding World-changing Social Projects
LOS ANGELES - April 6, 2010Armchair Revolutionary (ArmRev.Org) today launched the world’s first website that combines social gaming and social activism for supporting innovative science and technology projects (http://www.armrev.org). The site is also the first to offer the public the opportunity to help micro-finance for-profit social ventures through its integration with leading virtual economy platform Live Gamer.
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DFC Intelligence and Live Gamer Announce Broad Study On State of Virtual Goods Adoption Among Consumers
Results Indicate Core Gamers in North America and Europe are Flocking to Virtual Items
SAN DIEGO - March 29, 2010Research firm DFC Intelligence and Live Gamer, the global leader of total commerce solutions for online game publishers, social networks and digital entertainment companies, today announced a new report indicating that gamers in Europe and North America are now largely comfortable with buying digital content. According to the report, titled “Consumer Trends in Virtual Goods and Downloadable Gaming in North America and Europe,” gamers are rapidly adopting the virtual item model where they purchase individual digital components such as virtual currency, items or characters.
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Virtual Goods: What the Experts Have To Say @ VCON 2010
NEW YORK - March 24, 2010This month at GDC, Live Gamer’s VCON 2010 devoted an entire day to explore the burgeoning virtual items-based business model and the transition to games-as-a-service. VCON 2010brought together visionaries in the gaming industry to discuss just how they’ve benefited from integrating a virtual economy into their games, social applications and virtual worlds, as well as economists and researchers who shared their insights and predictions for the space.
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Live Gamer Boosts Customer Fraud Control with Kount
Live Gamer to add premium fraud control service to commerce solution for major game publishers, social networks and digital entertainment outlets
BOISE, IDAHO - March 14, 2010Kount Inc., a global leader in card-not-present (CNP) fraud control, and Live Gamer, the global leader of total commerce solutions for online game publishers, social networks and digital entertainment companies announced a partnership to further enhance Live Gamer’s Elements™ platform with Kount’s fraud-fighting tools and technologies.
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Live Gamer Announces VCON 2010: How Games-as-a-Service and Virtual Items Have Changed the Playbook Forever Full Day Event at GDC 2010
NEW YORK - February 17, 2010Live Gamer, the premiere total commerce solution for online games, social networks and virtual worlds, is producing VCON, a full-day event within the Game Developer Conference (GDC), to be held March 10 at Moscone Center in San Francisco. Live Gamer’s VCON will explore how games-as-a-service and virtual items have changed the gaming and entertainment playbook forever.
To view a full list of speakers and agenda visit the VCON Website
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Sony Online Entertainment Expands Relationship with Live Gamer to Power micro-transactions Experience Across Multiple Platforms
PoxNora®, Free Realms™, EverQuest® and EverQuest®II First to Leverage Live Gamer’s Significant Platform Enhancements for Powering micro-transactions Across Social, Web and In-Game Channels
NEW YORK - January 25, 2010Live Gamer (www.livegamer.com), the leading global provider of total commerce solutions for micro-transaction-based businesses spanning online games, virtual worlds and social networks, today announced significant upgrades to Elements, an enhanced technology platform for both primary and secondary markets.
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Live Gamer Hires Gaming Icon Stevie Case, to Drive Business Development Initiatives
NEW YORK - January 19, 2010Live Gamer (www.livegamer.com), the global leader of total commerce solutions for micro-transaction-based businesses spanning online games, virtual worlds, and social networks, announced today the appointment of Stevie Case as Senior Director of Business Development, bringing her passion for the industry and long-standing experience in the professional gaming business to the company.
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EA selects Live Gamer to drive its global microtransactions-based projects and accelerate online gaming strategy - Learn more
GameHouse selects Live Gamer to power GameHouse Fusion Virtual Economy - Learn more
THQ selects Live Gamer to power micro-transactions business. Company of Heroes® Online to be the first of multiple titles to utilize Live Gamer’s Elements Platform
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