News

  • Summertime Entertainment

    Summertime Entertainment Taps Live Gamer to Power the Virtual Economy in Recently Launched "Legends of Oz World"

    New title features Live Gamer payment wall and e-commerce platform

    New York, NY — May 9, 2013

    Live Gamer, Inc. (www.livegamer.com), the world’s leading provider of digital commerce solutions for the interactive entertainment industry, announced today that it is powering the virtual economy in the recently released “Legends of Oz World” by Summertime Entertainment.

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  • Kreon

    Live Gamer Partners with Kreon to Deliver Pre-Paid Cards in Indonesia

     

    New York, NY — May 2, 2013

    Live Gamer, Inc. (www.livegamer.com), the world’s leading provider of digital commerce solutions for the interactive entertainment industry, and Kreon, the leading Indonesian online game publisher, today announced that Kreon has been added to the Live Gamer platform to expand pre-paid card payment options in Indonesia.

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  • Live Gamer

    Live Gamer Expands Its Business Development Team To Meet Increased Market Demand

    Seasoned Executives Join From Payments and Game Industry

    New York, NY — April 4, 2013

    Live Gamer, Inc. (www.livegamer.com), the world’s leading provider of digital commerce solutions for the interactive entertainment industry, today announced two additions to its business development team, underscoring the company’s aggressive growth strategy. Brent Martyn joins as a Sr. Business Development manager and Eric Williams joins as a Business Development Manager.

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  • Avalara

    Live Gamer Partners with Avalara for International Sales Tax/VAT Calculation

     

    New York, NY — March 13, 2013

    Live Gamer, Inc. (www.livegamer.com), the world’s leading provider of digital commerce solutions for the interactive entertainment industry, and Avalara, the market leading provider of sales tax and compliance automation services in the cloud, today announced that Avalara’s suite of outsourced services is now available to Live Gamer customers. Live Gamer provides 100+ payment options worldwide and local offers in more than 200 countries, allowing customers to earn revenue on a global scale.

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  • Fortumo

    Live Gamer Partners with Fortumo to Expand International Mobile Payment Options

     

    New York, NY — March 7, 2013

    Live Gamer, Inc. (www.livegamer.com), the world’s leading provider of digital commerce solutions for the interactive entertainment industry, and Fortumo, the most developer-friendly mobile payments provider, today announced that Fortumo has been added to the Live Gamer platform to expand international mobile payment options.

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  • Nano Studio

    Live Gamer Powering the Virtual Economy of Favela Wars™ from Nano Studio

     

    New York, NY — February 15, 2013

    Live Gamer, Inc. (www.livegamer.com), the world’s leading provider of digital commerce solutions for the interactive entertainment industry, announced today that it will power the virtual economy of Favela War™, a new turn-based strategy game from Brazilian developer Nano Studio.

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  • Live Gamer News

    Live Gamer Upgrades Elements™ Platform to Support Pay-Per-View and Advanced Rental Business Models

     

    New York, NY — February 14, 2013

    Live Gamer, Inc. (www.livegamer.com), the leading monetization solution provider for the interactive entertainment industry, announced today that it has released an important upgrade to its flagship Elements™ e-commerce platform: digital item expiration and renewal.

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  • Meteor Entertainment

    Meteor Entertainment Taps Live Gamer to Power the Virtual Economy and Global Payments in the Highly Anticipated Open Beta Event for HAWKEN

    With a global Open Beta Event, Live Gamer integration will deliver 27 unique payment methods in 49 currencies covering mobile, international and local bank-branded credit cards, debit cards, alternative methods, and pre-paid cards to enable immediate global monetization

    New York City, NY — December 10, 2012

    Live Gamer, Inc. (www.livegamer.com), the leading monetization solution provider for the interactive entertainment industry, announced today that it will power the virtual economy used for HAWKEN’s Open Beta Event, the most anticipated free-to-play game of the year published by Meteor Entertainment and developed by Adhesive Games. Meteor Entertainment plans to self publish the game globally, with the exception of China, with Live Gamer providing an unprecedented line up of different payment types which will give end users a convenient and easy way to get into the game.

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  • GREE

    Live Gamer to Power Payments for GREE in 46 Countries Worldwide

    Deal with GREE places Live Gamer at the epicenter for servicing the booming global market of mobile social gaming

    New York City, NY — November 14, 2012

    Live Gamer, Inc (www.livegamer.com),the leading monetization solution provider for the interactive entertainment industry, today announced that it has been selected to power payments for GREE, a global leader in mobile social gaming. Game developers can now use the HTML5-based GREE platform to publish games across platforms and monetize worldwide by accepting credit cards, mobile payments, and other methods in local currencies spanning 46 countries and six continents.

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  • GCA

    GCA Announces iGaming Payments Solution for Legalized and Regulated Wager-based Gaming

     

    Las Vegas, NV — August 15, 2012

    Global Cash Access, Inc. ("GCA"), a wholly owned subsidiary of Global Cash Access, Holdings, Inc. (NYSE: GCA), is pleased to announce its intent to provide operators of legalized online wager-based casino games a licensed end-to-end payment, patron e-wallet and management solution through a collaboration with Live Gamer, Inc (www.livegamer.com). Complementing core competencies of the two companies, the proposed solution combines GCA's casino cash management products with Live Gamer's monetization and virtual currency solutions for the social and play for fun industry.

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  • Accertify

    Live Gamer Names Accertify preferred partner in the fight against fraud

     

    Chicago, IL — July 12, 2012

    Accertify, an American Express company, and Live Gamer, the digital commerce and advertising platform, announced today that they have signed an agreement to provide Live Gamer customers who license the Live Gamer Elements platform with Accertify's leading fraud management solutions. Saving them precious time and resources, Live Gamer will manage Accertify's platform on behalf of its customers who choose to take advantage of Accertify's technology.

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  • PaymentOne

    Live Gamer Partners with PaymentOne to Expand International Mobile Payment Options

     

    SAN JOSE, CA — January 31, 2012

    PaymentOne, a global leader in mobile payments, and Live Gamer, the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, today announced that PaymentOne has been added to the Live Gamer platform to expand global mobile payment options. PaymentOne’s AnyPhone platform offers end users the simplest means possible for making in-game purchases with their mobile phones.

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  • EMI

    EMI Music and Live Gamer Partner to Create Social Monetization Apps on Facebook

    Professor Green Launches Innovative New "Incovenience Store" App For Fans

    New York — October 11, 2011

    Live Gamer, the world's first combined digital commerce and advertising platform for the interactive entertainment indusry, and EMI Music, one of the world's leading music companies and home to some of the most successful and best known recording artists, have partnered to bring highly effective social game mechanics and new ways of building fan engagement and commercial opportunities to Facebook artist pages.

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  • I Love Robots

    iloveRobots Selects Live Gamer for Powering Virtual Items and Microtransactions for Mechatars Robot Toy Line

    New "Blended Reality" Game for Kids Incorporates RC Robots with Online Gaming, Adds Virtual Items for Robot Training Advancement

    New York — September 21, 2011

    Live Gamer, the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it has been selected by iloveRobots to drive microtransactions and the virtual economy for Mechaverse™, the “blended reality” world for Mechatars™.

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  • Petroglyph

    Petroglyph® Taps Live Gamer to Drive the Virtual Economy in Rise of Immortals™

    Live Gamer Powers Microtransactions and Give Players Access to Virtual Goods in Petroglyph's New Multiplayer Online Battle Arena (MOBA) Game

    New York — August 30, 2011

    Live Gamer, the world's first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it will power the virtual economy in Rise of Immortals™, the new Multiplayer Online Battle Arena (MOBA) game from Petroglyph®.

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  • Fun Go Play

    Live Gamer Enhances Elements With Subscription And Physical Goods Support, Announces New Customer Fungoplay

    Kid's Virtual World Will Encourage Outdoor Play with Connected Devices and In-Game Rewards

    New York — August 15, 2011

    Live Gamer, the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it has released a feature-rich upgrade to its flagship Elements e-commerce platform on FunGoPlay, a new virtual sports theme park with real-world connected gear for online and mobile platforms. The upgraded platform will include subscriptions and physical goods support, the fundamental revenue drivers for the new kids site.

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  • Live Gamer

    Advertising Veteran Bob Lonigro Joins Live Gamer As Evp Of Media Sales

    New York — August 10, 2011

    Live Gamer, the world's first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that 20-year ad industry veteran Bob Lonigro has joined the company as EVP of Media Sales. Mr. Lonigro will help Live Gamer lead sales across its new advertising business unit, Live Gamer Media, for both the adElements video engagement platform and gamerDNA Media advertising network.

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  • Live Gamer

    Live Gamer Acquires BrandPort and gamerDNA
    Launches "Live Gamer Media," a New Advertising Business Unit

    Live Gamer's New Advertising Platform Provides Extensive Reach and Proven Engagement to Advertisers through Display, Video and Social Advertising

    New York — July 19, 2011

    Live Gamer (www.livegamer.com) announced today that it has acquired New York-based video game ad network gamerDNA Media, and engagement advertising platform BrandPort. The two additions will form Live Gamer Media, a new business unit complementing Live Gamer's industry-leading microtransaction offerings.

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  • 2K Games

    Live Gamer to Power Monetization for 2K'S Sid Meier's Civilization® World for Facebook

    E-Commerce Platform Leader Powers 2K's First Social Games Endeavor

    New York — June 30, 2011

    Live Gamer (www.livegamer.com), the trusted total revenue solution for the interactive entertainment industry, today announced that it has been selected by 2K to power its first foray into Facebook social games with its highly anticipated title Sid Meier's Civilization® World. Sid Meier's Civilization is recognized as one of the greatest strategy franchises of all-time, with more than 10 million units sold worldwide and unprecedented critical acclaim from fans and the media alike.

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  • Facebook

    Live Gamer Powers New Territories for Facebook Credits

    Facebook Credits: New Payment Methods and Workflows Extend Global Reach - By Loren Cheng

    New York — June 15, 2011

    Today we're announcing new international payment methods and improved payout workflows for developers using Facebook Credits. Through these improvements we're now able to support developers in virtually all countries.

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  • Skrill

    Live Gamer and Skrill Partner to Offer Turnkey, End-To-End Monetization Engine for Global Game Publishers

    Live Gamer Payments by Skrill Helps Optimize Revenue with Chargeback Protection, Advanced Item Merchandising Features and Global Payments Reach.

    New York, London — May 10, 2011

    Live Gamer (www.livegamer.com), the trusted, total revenue solution for the interactive entertainment industry, and Skrill Holdings Limited (www.skrill.com), which operates the payment provider Moneybookers, today announced a preferred payments partnership creating a sophisticated, end-to-end monetization engine tailored for online game publishers.

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  • DFC

    Digital Game Market In Europe Expected To Reach €3.3 Billion ($4.2 Billion) By 2015

    New Report from DFC Intelligence, Skrill Holdings and Live Gamer Offers Publishers a Roadmap for Optimizing Revenue in Europe.

    San Diego, CA — February 28, 2011

    The findings of an essential new report, Monetizing the European Market for Virtual Currency, will be presented Thursday March 3, 2011, 1:30pm (PT) at the Game Developers Conference in San Francisco.

    DFC Intelligence, the author of the report, estimates that the market for digital game content in Europe is expected to grow to €3.3 billion ($4.2 billion). Or a total of 89% compared with €1.7 billion ($2.2 billion) in 2010.

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  • SponsorPay

    Live Gamer Partners with SponsorPay To Extend Its International Monetization Services

    SponsorPay, Europe’s leading monetization platform, has announced a new partnership with virtual economy services platform Live Gamer.

    BERLIN, Germany — October 19, 2010

    “We chose to work with SponsorPay because they provide a localized monetization strategy for our international users,” said Nima Pourshasb, Live Gamer’s Vice President of Corporate Development. “With this new partnership, Live Gamer further cements its position as a premier comprehensive platform for virtual economy management”.

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  • Namco Networks

    Live Gamer to Power Microtransactions for Namco Networks

    Genre-defining Game Developer and Publisher Expands into Social with Virtual Items-Based Business Model

    NEW YORK — September 22, 2010

    Live Gamer, the trusted, complete commerce solution for the interactive entertainment industry, today announced that it has been selected by Namco Networks, a leading publisher and developer of interactive content, to accelerate the company’s move towards online social games and support its global virtual items-based projects and new Facebook applications.

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  • Electronic Arts

    Live Gamer Drives Microtransaction Capability Worldwide and Announces Agreement with EA

    Deal Indicates Further Games Industry Evolution Towards the Microtransaction-Based Business Model

    NEW YORK — July 26, 2010

    Live Gamer, the trusted total commerce solution for the interactive entertainment industry, today announced that it has been selected by Electronic Arts Inc. (NASDAQ: ERTS) to drive its global microtransactions-based projects and accelerate the company’s online gaming strategy. EA will integrate Live Gamer’s advanced Elements microtransaction platform with its global IT systems to augment its existing ecommerce capabilities for EA studios worldwide.

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  • Real Networks

    GameHouse Selects Live Gamer to Power GameHouse Fusion Virtual Economy

    Live Gamer’s Advanced Commerce Solution Offers Scalable, Cross-Platform Monetization Across the GameHouse Social Gaming Platform

    NEW YORK and SEATTLE — July 21, 2010

    From Casual Connect Seattle, Live Gamer, the trusted total commerce solution for interactive entertainment, today announced that it has been selected by GameHouse®, a division of RealNetworks®, Inc. (Nasdaq: RNWK) to power its advanced, cross-platform virtual economy for the new GameHouse Fusion™ social gaming platform. The centralized virtual economy functions across GameHouse Fusion’s thousands of socially connected games across social networks and mobile devices, and scales to hundreds of millions of players.

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  • THQ

    THQ Selects Live Gamer to Power Micro-Transactions Business

    Live Gamer’s Elements Platform Selected to Drive Virtual Goods Monetization Across Multiple Titles

    NEW YORK — July 19, 2010

    Live Gamer, the trusted total commerce solution for the interactive entertainment industry, today announced that it has been selected by THQ Inc. (NASDAQ: THQI) to power the e-commerce solutions for the company’s PC-online and mobile games in North America. Company of Heroes(R) Online, launching later this year in the United States and Canada, will be the first THQ title to integrate Live Gamer’s Elements platform for monetizing its virtual economy. Other scheduled projects include multiple social game titles for Facebook.

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  • DFC

    DFC Intelligence and Live Gamer Release Market Forecasts for Free-to-Play and MMOG Lite Gaming Category

    Results Predict Market to More than Double in Five Years

    SAN DIEGO — June 10, 2010

    Research firm DFC Intelligence and Live Gamer, the premier total commerce solution for interactive entertainment, today announced new projections for the Free-to-Play/ MMOG Lite (F2P) gaming category. According to data from their recent survey, entitled “Consumer Trends in Virtual Goods and Downloadable Gaming in North America and Europe,” the category is expected to explode over the next few years, reaching over $7 billion worldwide by 2015 – more than double the revenue for 2009.

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  • Rika Nakazawa

    Rika Nakazawa Joins Live Gamer as Senior Director of Strategic Accounts

    Live Gamer Continues to Grow Company with Industry All Stars and Visionaries

    NEW YORK — May 13, 2010

    Live Gamer (www.livegamer.com), the premiere total commerce solution for interactive entertainment, today announced the appointment of Rika Nakazawa as Senior Director, Strategic Accounts. With 14 years of international professional experience, Rika brings global expertise in the converging entertainment, content development and technology industries to Live Gamer’s growing roster of all-star players in the microtransaction industry.

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  • SupersonicAds

    Live Gamer Integrates SupersonicAds to Power International Virtual Currency Monetization Through Targeted Offers and Brand Engagement

    NEW YORK — May 10, 2010

    Live Gamer, the premiere total commerce solution for interactive entertainment, and SupersonicAds, the dominant international leader in virtual currency monetization, today announced that SupersonicAds has been integrated into the Live Gamer platform. Through the deal, Live Gamer will leverage SupersonicAds’ relationships with brand advertisers throughout Europe and Latin America, allowing end-users to earn virtual currency by completing targeted offers and engaging with leading brands.

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  • March of Dimes

    March of Dimes® New York Division Collaborates With Live Gamer for Online Auction Fundraiser

    Benefit for Babies Charity Auction Site Launches on May 3

    May 3, 2010

    In collaboration with Live Gamer, March of Dimes New York Division will launch a Charity Auction site on Monday, May 3 to help raise funds to support the important work March of Dimes does to help give all babies a healthy start in life. Funds will go to support programs of research, advocacy, community service and education. The online auction runs for two consecutive weeks.

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  • ClickandBuy

    Live Gamer Integrates ClickandBuy for Transactions of Digital and Virtual Goods

    Live Gamer Expands Payment Coverage in North America, Europe and Around the World

    NEW YORK - April 26, 2010

    ClickandBuy, one of the leading global ePayment providers, (www.clickandbuy.com), and Live Gamer (www.livegamer.com), the premiere total commerce solution for interactive entertainment, today announced that ClickandBuy has been added the Live Gamer platform to provide world wide digital payments, allowing consumers to make purchases from more than 30 countries with over 120 currencies using 50 local and international payment methods.

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  • Armchair Revolutionary

    Armchair Revolutionary Chooses Live Gamer to Power micro-transactions

    New Site Offers Crowd-sourced Social Activism, including Strategic Actions and 99-cent Contributions for Funding World-changing Social Projects

    LOS ANGELES - April 6, 2010

    Armchair Revolutionary (ArmRev.Org) today launched the world’s first website that combines social gaming and social activism for supporting innovative science and technology projects (http://www.armrev.org). The site is also the first to offer the public the opportunity to help micro-finance for-profit social ventures through its integration with leading virtual economy platform Live Gamer.

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  • DFC

    DFC Intelligence and Live Gamer Announce Broad Study On State of Virtual Goods Adoption Among Consumers

    Results Indicate Core Gamers in North America and Europe are Flocking to Virtual Items

    SAN DIEGO - March 29, 2010

    Research firm DFC Intelligence and Live Gamer, the global leader of total commerce solutions for online game publishers, social networks and digital entertainment companies, today announced a new report indicating that gamers in Europe and North America are now largely comfortable with buying digital content. According to the report, titled “Consumer Trends in Virtual Goods and Downloadable Gaming in North America and Europe,” gamers are rapidly adopting the virtual item model where they purchase individual digital components such as virtual currency, items or characters.

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  • VCON 2010

    Virtual Goods: What the Experts Have To Say @ VCON 2010

    NEW YORK - March 24, 2010

    This month at GDC, Live Gamer’s VCON 2010 devoted an entire day to explore the burgeoning virtual items-based business model and the transition to games-as-a-service. VCON 2010brought together visionaries in the gaming industry to discuss just how they’ve benefited from integrating a virtual economy into their games, social applications and virtual worlds, as well as economists and researchers who shared their insights and predictions for the space.

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  • Kount

    Live Gamer Boosts Customer Fraud Control with Kount

    Live Gamer to add premium fraud control service to commerce solution for major game publishers, social networks and digital entertainment outlets

    BOISE, IDAHO - March 14, 2010

    Kount Inc., a global leader in card-not-present (CNP) fraud control, and Live Gamer, the global leader of total commerce solutions for online game publishers, social networks and digital entertainment companies announced a partnership to further enhance Live Gamer’s Elements™ platform with Kount’s fraud-fighting tools and technologies.

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  • Live Gamer

    Live Gamer Announces VCON 2010: How Games-as-a-Service and Virtual Items Have Changed the Playbook Forever Full Day Event at GDC 2010

    NEW YORK - February 17, 2010

    Live Gamer, the premiere total commerce solution for online games, social networks and virtual worlds, is producing VCON, a full-day event within the Game Developer Conference (GDC), to be held March 10 at Moscone Center in San Francisco. Live Gamer’s VCON will explore how games-as-a-service and virtual items have changed the gaming and entertainment playbook forever.

    To view a full list of speakers and agenda visit the VCON Website

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  • SOE

    Sony Online Entertainment Expands Relationship with Live Gamer to Power micro-transactions Experience Across Multiple Platforms

    PoxNora®, Free Realms™, EverQuest® and EverQuest®II First to Leverage Live Gamer’s Significant Platform Enhancements for Powering micro-transactions Across Social, Web and In-Game Channels

    NEW YORK - January 25, 2010

    Live Gamer (www.livegamer.com), the leading global provider of total commerce solutions for micro-transaction-based businesses spanning online games, virtual worlds and social networks, today announced significant upgrades to Elements, an enhanced technology platform for both primary and secondary markets.

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  • Stevie Case

    Live Gamer Hires Gaming Icon Stevie Case, to Drive Business Development Initiatives

    NEW YORK - January 19, 2010

    Live Gamer (www.livegamer.com), the global leader of total commerce solutions for micro-transaction-based businesses spanning online games, virtual worlds, and social networks, announced today the appointment of Stevie Case as Senior Director of Business Development, bringing her passion for the industry and long-standing experience in the professional gaming business to the company.

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Facebook

Live Gamer Powers New Territories for Facebook Credits. - Learn more

Take Two

Live Gamer to Power Monetization for 2K'S Sid Meier's Civilization World for Facebook. - Learn more

Electronic Arts

EA selects Live Gamer to drive its global microtransactions-based projects and accelerate online gaming strategy - Learn more

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