News
Live Gamer Partners with PaymentOne to Expand International Mobile Payment Options
SAN JOSE, CA — January 31, 2012PaymentOne, a global leader in mobile payments, and Live Gamer, the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, today announced that PaymentOne has been added to the Live Gamer platform to expand global mobile payment options. PaymentOne’s AnyPhone platform offers end users the simplest means possible for making in-game purchases with their mobile phones.
EMI Music and Live Gamer Partner to Create Social Monetization Apps on Facebook
Professor Green Launches Innovative New "Incovenience Store" App For Fans
New York — October 11, 2011Live Gamer, the world's first combined digital commerce and advertising platform for the interactive entertainment indusry, and EMI Music, one of the world's leading music companies and home to some of the most successful and best known recording artists, have partnered to bring highly effective social game mechanics and new ways of building fan engagement and commercial opportunities to Facebook artist pages.
iloveRobots Selects Live Gamer for Powering Virtual Items and Microtransactions for Mechatars Robot Toy Line
New "Blended Reality" Game for Kids Incorporates RC Robots with Online Gaming, Adds Virtual Items for Robot Training Advancement
New York — September 21, 2011Live Gamer, the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it has been selected by iloveRobots to drive microtransactions and the virtual economy for Mechaverse™, the “blended reality” world for Mechatars™.
Petroglyph® Taps Live Gamer to Drive the Virtual Economy in Rise of Immortals™
Live Gamer Powers Microtransactions and Give Players Access to Virtual Goods in Petroglyph's New Multiplayer Online Battle Arena (MOBA) Game
New York — August 30, 2011Live Gamer, the world's first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it will power the virtual economy in Rise of Immortals™, the new Multiplayer Online Battle Arena (MOBA) game from Petroglyph®.
Live Gamer Enhances Elements With Subscription And Physical Goods Support, Announces New Customer Fungoplay
Kid's Virtual World Will Encourage Outdoor Play with Connected Devices and In-Game Rewards
New York — August 15, 2011Live Gamer, the world’s first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that it has released a feature-rich upgrade to its flagship Elements e-commerce platform on FunGoPlay, a new virtual sports theme park with real-world connected gear for online and mobile platforms. The upgraded platform will include subscriptions and physical goods support, the fundamental revenue drivers for the new kids site.
Advertising Veteran Bob Lonigro Joins Live Gamer As Evp Of Media Sales
New York — August 10, 2011Live Gamer, the world's first combined digital commerce and advertising platform for the interactive entertainment industry, announced today that 20-year ad industry veteran Bob Lonigro has joined the company as EVP of Media Sales. Mr. Lonigro will help Live Gamer lead sales across its new advertising business unit, Live Gamer Media, for both the adElements video engagement platform and gamerDNA Media advertising network.
Live Gamer Acquires Brandport and Gamerdna
Launches "Live Gamer Media," a New Advertising Business UnitLive Gamer's New Advertising Platform Provides Extensive Reach and Proven Engagement to Advertisers through Display, Video and Social Advertising
New York — July 19, 2011Live Gamer (www.livegamer.com) announced today that it has acquired New York-based video game ad network gamerDNA Media, and engagement advertising platform BrandPort. The two additions will form Live Gamer Media, a new business unit complementing Live Gamer's industry-leading microtransaction offerings.
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Live Gamer to Power Monetization for 2K'S Sid Meier's Civilization® World for Facebook
E-Commerce Platform Leader Powers 2K's First Social Games Endeavor
New York — June 30, 2011Live Gamer (www.livegamer.com), the trusted total revenue solution for the interactive entertainment industry, today announced that it has been selected by 2K to power its first foray into Facebook social games with its highly anticipated title Sid Meier's Civilization® World. Sid Meier's Civilization is recognized as one of the greatest strategy franchises of all-time, with more than 10 million units sold worldwide and unprecedented critical acclaim from fans and the media alike.
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Live Gamer Powers New Territories for Facebook Credits
Facebook Credits: New Payment Methods and Workflows Extend Global Reach - By Loren Cheng
New York — June 15, 2011Today we're announcing new international payment methods and improved payout workflows for developers using Facebook Credits. Through these improvements we're now able to support developers in virtually all countries.
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Live Gamer and Skrill Partner to Offer Turnkey, End-To-End Monetization Engine for Global Game Publishers
Live Gamer Payments by Skrill Helps Optimize Revenue with Chargeback Protection, Advanced Item Merchandising Features and Global Payments Reach.
New York, London — May 10, 2011Live Gamer (www.livegamer.com), the trusted, total revenue solution for the interactive entertainment industry, and Skrill Holdings Limited (www.skrill.com), which operates the payment provider Moneybookers, today announced a preferred payments partnership creating a sophisticated, end-to-end monetization engine tailored for online game publishers.
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Digital Game Market In Europe Expected To Reach €3.3 Billion ($4.2 Billion) By 2015
New Report from DFC Intelligence, Skrill Holdings and Live Gamer Offers Publishers a Roadmap for Optimizing Revenue in Europe.
San Diego, CA — February 28, 2011The findings of an essential new report, Monetizing the European Market for Virtual Currency, will be presented Thursday March 3, 2011, 1:30pm (PT) at the Game Developers Conference in San Francisco.
DFC Intelligence, the author of the report, estimates that the market for digital game content in Europe is expected to grow to €3.3 billion ($4.2 billion). Or a total of 89% compared with €1.7 billion ($2.2 billion) in 2010.
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Live Gamer Partners with SponsorPay To Extend Its International Monetization Services
SponsorPay, Europe’s leading monetization platform, has announced a new partnership with virtual economy services platform Live Gamer.
BERLIN, Germany — October 19, 2010“We chose to work with SponsorPay because they provide a localized monetization strategy for our international users,” said Nima Pourshasb, Live Gamer’s Vice President of Corporate Development. “With this new partnership, Live Gamer further cements its position as a premier comprehensive platform for virtual economy management”.
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Live Gamer to Power Microtransactions for Namco Networks
Genre-defining Game Developer and Publisher Expands into Social with Virtual Items-Based Business Model
NEW YORK — September 22, 2010Live Gamer, the trusted, complete commerce solution for the interactive entertainment industry, today announced that it has been selected by Namco Networks, a leading publisher and developer of interactive content, to accelerate the company’s move towards online social games and support its global virtual items-based projects and new Facebook applications.
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Live Gamer Drives Microtransaction Capability Worldwide and Announces Agreement with EA
Deal Indicates Further Games Industry Evolution Towards the Microtransaction-Based Business Model
NEW YORK — July 26, 2010Live Gamer, the trusted total commerce solution for the interactive entertainment industry, today announced that it has been selected by Electronic Arts Inc. (NASDAQ: ERTS) to drive its global microtransactions-based projects and accelerate the company’s online gaming strategy. EA will integrate Live Gamer’s advanced Elements microtransaction platform with its global IT systems to augment its existing ecommerce capabilities for EA studios worldwide.
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GameHouse Selects Live Gamer to Power GameHouse Fusion Virtual Economy
Live Gamer’s Advanced Commerce Solution Offers Scalable, Cross-Platform Monetization Across the GameHouse Social Gaming Platform
NEW YORK and SEATTLE — July 21, 2010From Casual Connect Seattle, Live Gamer, the trusted total commerce solution for interactive entertainment, today announced that it has been selected by GameHouse®, a division of RealNetworks®, Inc. (Nasdaq: RNWK) to power its advanced, cross-platform virtual economy for the new GameHouse Fusion™ social gaming platform. The centralized virtual economy functions across GameHouse Fusion’s thousands of socially connected games across social networks and mobile devices, and scales to hundreds of millions of players.
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THQ Selects Live Gamer to Power Micro-Transactions Business
Live Gamer’s Elements Platform Selected to Drive Virtual Goods Monetization Across Multiple Titles
NEW YORK — July 19, 2010Live Gamer, the trusted total commerce solution for the interactive entertainment industry, today announced that it has been selected by THQ Inc. (NASDAQ: THQI) to power the e-commerce solutions for the company’s PC-online and mobile games in North America. Company of Heroes(R) Online, launching later this year in the United States and Canada, will be the first THQ title to integrate Live Gamer’s Elements platform for monetizing its virtual economy. Other scheduled projects include multiple social game titles for Facebook.
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DFC Intelligence and Live Gamer Release Market Forecasts for Free-to-Play and MMOG Lite Gaming Category
Results Predict Market to More than Double in Five Years
SAN DIEGO — June 10, 2010Research firm DFC Intelligence and Live Gamer, the premier total commerce solution for interactive entertainment, today announced new projections for the Free-to-Play/ MMOG Lite (F2P) gaming category. According to data from their recent survey, entitled “Consumer Trends in Virtual Goods and Downloadable Gaming in North America and Europe,” the category is expected to explode over the next few years, reaching over $7 billion worldwide by 2015 – more than double the revenue for 2009.
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Rika Nakazawa Joins Live Gamer as Senior Director of Strategic Accounts
Live Gamer Continues to Grow Company with Industry All Stars and Visionaries
NEW YORK — May 13, 2010Live Gamer (www.livegamer.com), the premiere total commerce solution for interactive entertainment, today announced the appointment of Rika Nakazawa as Senior Director, Strategic Accounts. With 14 years of international professional experience, Rika brings global expertise in the converging entertainment, content development and technology industries to Live Gamer’s growing roster of all-star players in the microtransaction industry.
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Live Gamer Integrates SupersonicAds to Power International Virtual Currency Monetization Through Targeted Offers and Brand Engagement
NEW YORK — May 10, 2010Live Gamer, the premiere total commerce solution for interactive entertainment, and SupersonicAds, the dominant international leader in virtual currency monetization, today announced that SupersonicAds has been integrated into the Live Gamer platform. Through the deal, Live Gamer will leverage SupersonicAds’ relationships with brand advertisers throughout Europe and Latin America, allowing end-users to earn virtual currency by completing targeted offers and engaging with leading brands.
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March of Dimes® New York Division Collaborates With Live Gamer for Online Auction Fundraiser
Benefit for Babies Charity Auction Site Launches on May 3
May 3, 2010In collaboration with Live Gamer, March of Dimes New York Division will launch a Charity Auction site on Monday, May 3 to help raise funds to support the important work March of Dimes does to help give all babies a healthy start in life. Funds will go to support programs of research, advocacy, community service and education. The online auction runs for two consecutive weeks.
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Live Gamer Integrates ClickandBuy for Transactions of Digital and Virtual Goods
Live Gamer Expands Payment Coverage in North America, Europe and Around the World
NEW YORK - April 26, 2010ClickandBuy, one of the leading global ePayment providers, (www.clickandbuy.com), and Live Gamer (www.livegamer.com), the premiere total commerce solution for interactive entertainment, today announced that ClickandBuy has been added the Live Gamer platform to provide world wide digital payments, allowing consumers to make purchases from more than 30 countries with over 120 currencies using 50 local and international payment methods.
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Armchair Revolutionary Chooses Live Gamer to Power micro-transactions
New Site Offers Crowd-sourced Social Activism, including Strategic Actions and 99-cent Contributions for Funding World-changing Social Projects
LOS ANGELES - April 6, 2010Armchair Revolutionary (ArmRev.Org) today launched the world’s first website that combines social gaming and social activism for supporting innovative science and technology projects (http://www.armrev.org). The site is also the first to offer the public the opportunity to help micro-finance for-profit social ventures through its integration with leading virtual economy platform Live Gamer.
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DFC Intelligence and Live Gamer Announce Broad Study On State of Virtual Goods Adoption Among Consumers
Results Indicate Core Gamers in North America and Europe are Flocking to Virtual Items
SAN DIEGO - March 29, 2010Research firm DFC Intelligence and Live Gamer, the global leader of total commerce solutions for online game publishers, social networks and digital entertainment companies, today announced a new report indicating that gamers in Europe and North America are now largely comfortable with buying digital content. According to the report, titled “Consumer Trends in Virtual Goods and Downloadable Gaming in North America and Europe,” gamers are rapidly adopting the virtual item model where they purchase individual digital components such as virtual currency, items or characters.
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Virtual Goods: What the Experts Have To Say @ VCON 2010
NEW YORK - March 24, 2010This month at GDC, Live Gamer’s VCON 2010 devoted an entire day to explore the burgeoning virtual items-based business model and the transition to games-as-a-service. VCON 2010brought together visionaries in the gaming industry to discuss just how they’ve benefited from integrating a virtual economy into their games, social applications and virtual worlds, as well as economists and researchers who shared their insights and predictions for the space.
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Live Gamer Boosts Customer Fraud Control with Kount
Live Gamer to add premium fraud control service to commerce solution for major game publishers, social networks and digital entertainment outlets
BOISE, IDAHO - March 14, 2010Kount Inc., a global leader in card-not-present (CNP) fraud control, and Live Gamer, the global leader of total commerce solutions for online game publishers, social networks and digital entertainment companies announced a partnership to further enhance Live Gamer’s Elements™ platform with Kount’s fraud-fighting tools and technologies.
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Live Gamer Announces VCON 2010: How Games-as-a-Service and Virtual Items Have Changed the Playbook Forever Full Day Event at GDC 2010
NEW YORK - February 17, 2010Live Gamer, the premiere total commerce solution for online games, social networks and virtual worlds, is producing VCON, a full-day event within the Game Developer Conference (GDC), to be held March 10 at Moscone Center in San Francisco. Live Gamer’s VCON will explore how games-as-a-service and virtual items have changed the gaming and entertainment playbook forever.
To view a full list of speakers and agenda visit the VCON Website
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Sony Online Entertainment Expands Relationship with Live Gamer to Power micro-transactions Experience Across Multiple Platforms
PoxNora®, Free Realms™, EverQuest® and EverQuest®II First to Leverage Live Gamer’s Significant Platform Enhancements for Powering micro-transactions Across Social, Web and In-Game Channels
NEW YORK - January 25, 2010Live Gamer (www.livegamer.com), the leading global provider of total commerce solutions for micro-transaction-based businesses spanning online games, virtual worlds and social networks, today announced significant upgrades to Elements, an enhanced technology platform for both primary and secondary markets.
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Live Gamer Hires Gaming Icon Stevie Case, to Drive Business Development Initiatives
NEW YORK - January 19, 2010Live Gamer (www.livegamer.com), the global leader of total commerce solutions for micro-transaction-based businesses spanning online games, virtual worlds, and social networks, announced today the appointment of Stevie Case as Senior Director of Business Development, bringing her passion for the industry and long-standing experience in the professional gaming business to the company.
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Live Gamer Powers New Territories for Facebook Credits. - Learn more
Live Gamer to Power Monetization for 2K'S Sid Meier's Civilization World for Facebook. - Learn more
EA selects Live Gamer to drive its global microtransactions-based projects and accelerate online gaming strategy - Learn more